Duties of a StorytellerInformation MaintenanceNothing is more time consuming for you as a Storyteller. The Storyteller
Private-Wiki is for staff only and contains information on repetative
NPCs, demographics of planets, battle plans for the Sith and the
Republic. Status of NPC spies. Notes on Player Characters as well!
During your role as Storyteller, you will want to make note of PC
actions, speeches, snubs, disregard for sentient life, desire to
sacrifice themselves for the greater good, etc. These will generate
reactions and opinions on the characters. Larger events will also
generate reactions by factions for or against factions. Keeping track
of this information promptly is very important.
- Demographic Info -- Has there been an action that will cause a shift in public thinking? This has to be recorded.
- Player Secrets
-- Many players will have secrets. Some will be damaging, some will be
beneficial, almost all can be used in RP and TPs. Be sure to keep up on
any major changes and update them as they happen.
- NPC Info
-- When you use an NPC, make a note of what happened. You should be in
the role properly and make note of any reactions they had to various
PCs.
- TP Arcs -- When you are GMing a TP, keep
track of all the details on the proper wiki page for the TP. NPC names,
players involved, factions involved, twists, spins, etc. You will be in
charge of the TP, but if you're not on and someone needs help, it's
important that people know what's up.
SpyNet UseThe SpyNet tracks countless amounts of information. This information can be
accessed by characters on occasion. It is very important to moderate
this use as the total amount of info being tracked would be too much
info to give to a player. Characters must be aware the SpyNet exists.
Many may have heard rumors about it, but hearing a rumor and knowing
how to access the SpyNet are totally different. You should review with
other staff on a player's access. High-level slicers will likely have
ways to access some information. Players with a contact with SpyNet
also will be able to get info.
Information requests should be made very specific. General requests will return no info as the operators of SpyNet do not just give general info. Slicers who hack the SpyNet will get much less useful information than those who have a contact or meet with a dealer of info. However, the better info is often given in exchange for valuable information. Trading secrets is a very dangerous game and you should ensure that the secret is valid. Don't let a PC trade a fake-secret for real info.
Demographic AdjustmentsThe realms of politics will often need watching for demographic
adjustments. Speeches and broadcasts made by both the Sith and Republic
will affect how various factions feel toward each other. Actions also
will affect this, though those will be part of larger TPs that include
a great many of a faction's members. A good general rule should be that
a single faction-member, even a Jedi Master, will not usually be able
to affect the demographic beliefs of a faction or planet.
Consult the Wiki for information about attitudes of the various planets, groups
on the planets, and factions. A group which adores self-sacrifice will
not react the same way as a group that believes that only the strong
survive. Take this into account when making emits and adjusting
demographic views of players.
Reaction Emits and News PostsSomewhat tied into demographics. Reaction emits are just emits of the happenings of the world. Anything noteworthy can be reported, but special emphasis is put on RP-hookable items. Don't put an emit out about a bank heist
and not have the plot ready for PCs who wish to investigate. DO put out
emits about strange occurances that will get TPs and open-plots started!
Running Open-PlotOne of the most important parts of keeping DH2 alive with activity and
immersive events is to have a constantly running set of "Open-Plots"
these are hooks that are drifting in the wind for players to pick up
on. They should be, for the most part only subtly linked to the main
meta-plot. Bank heists, data swipes, crime family hits, kidnappings,
rescues, recoveries, negotiations. Those are the types of events which
will make good Open-Plots. Coordination with senior StoryTellers will
ensure that your open plots tie in with the main-plot as well. It's
very impressive to a player to realize that bank heist they did a few
months ago actually helped fun the R&D of a new speeder that was
used in an invasion! Or the data-swipe set the R&D back of the new
Sith Cruisers by a month!
Player Plot EnablingKeep your eyes and ears open to what players are doing. Whether this is
through your NPCs or reading news reports or just talking to players
OOCly, is up to you. You want to know what plots players are cooking.
Is Bob trying to get trained better in piloting along with his friend
Bill? Why not run some training sessions with an NPC Captain of Red
Squadron? You hear about someone trying to get ahead as a smuggler?
Then give them some contracts. But this is NOT a "free pass" type of
RP. While it's acceptable to play an NPC for flavor, do not just hand
out success. No one will be satisfied by that. Instead work on
challenges for the player. If they get a contact with you, ensure
there's some inspections along the way that will require some
quick-thinking or quick-flying to avoid trouble! Challenge the player
and be amazed by what they accomplish.
Player InvestigationsOften times players will want to investigate various happenings. Using the
SpyNet in an OOC manner to gather data for results of investigations is
suggested. If it is part of a TP or NPC-RP that staff ran, you should
have access to the investigation data anyway. The more important aspect
of this is the RP which you will provide. NPC Witnesses, security
tapes, and clues should be presented to the investigators. Wherever
possible, lead the player toward more RP, and more RP with other PCs.
Ability checks should be made to see how well they do with finding witnesses.
Their RP should stand on its own, but streetwise and command and other
skills will show whether they have the streetsmarts or clout with the
local cops to get to the right people to ask their questions. It
doesn't do any good to ask a person who wasn't there what they saw.
Running EventsStorytellers are the key to telling the story of DH2. Whether it's a multi-part TP
or a single scene that has a major implication for the story it is
important to deliver an awe inspiring event for all participants. Even
yourself! Consider the event as you would a story. A beginning, middle,
and end. Draw on the Star Wars Movies for inspiration, not just for
plot ideas, but also for timing.
- Pace your event.
-- If it is a major event like an invasion or massive sabotage, spread
it over several days. Have information gathering and scouting as part
of the early parts with the climax being the actual scene of invasion
or whatever.
- Keep track of which PCs are involved. -- Even the less powerful PCs who might not seem to be the "big guns." You need to provide something for everyone.
- Get help if you need it.
-- Don't go it alone, especially not for epic events. Get a team, tell
them what you want, what you need, and timing for the event.
- Plan out your major choices and challenges ahead of time. --
While you can always throw out minor challenges like a destroyed
catwalk, a locked blast door or an encrypted computer during a scene,
you need to know what the big climatic choices are going to be. You
need to have several planned out for many eventualities. Have backups!
- Plan out your consequences.
-- Keep in mind what is going to happen. Have a scenario planned out
for major victory for players or major defeat. Remember that PvP events
can go both ways.
- Be flexible. -- If someone
does something unexpected, go with it. You have an event team, right?
Assign another Storyteller to keep the unexpected-mission going.
- Include Everyone!
-- This is being repeated twice because it is that important. For Epic
Events, you need to know WHAT each role will be. Have overlap, and have
some forking paths. No one wants to just tag along with Bob the
combat-beast and watch as Bob kills 100 troops and there's nothing for
them to do.
- Challenge players to make hard choices.
-- Every victory should be dearly bought. He who dares, wins! But he
who dares also is harmed. Posturing is not enough; heroes and villains
must make real, tough choices.
Bounty Hunter GuildRunning the Bounty Hunter Guild is another important role for the Storytellers.
Storytellers must keep track of the bounties and provide some NPC
guidance for players wishing to take bounties out or collect info about
bounties to be had. It should be fairly easy, and the Bounty Hunter
Guild Contacts will be recurring NPCs.