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 Combat Airpower

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Bogey
Fledgling
Fledgling



Posts : 15
Join date : 2009-07-16

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PostSubject: Combat Airpower   Combat Airpower EmptySat Aug 22, 2009 9:38 pm

One thing that I would like to see is a +strafe and +bomb command when dealing with Starfighters or other airborne assets versus armies. The strafe would deal out more damage to a wider spread of troops than what you are getting now. It is kind of silly to be opening up with your lasers on a huge group of troops, only to kill one person or injure only one person. If you had a coded torpedo or missile, use it as a +bomb and this would be an even more devastating attack....same thing versus armor and the like. Also, if you take a look at the cost of shooting (in fuel) versus the actual damage you are doing to an army, it doesn't really equate.

Right now I like the fact that PCs on foot, in armor, in the air, all can interact. I think thats great, but I think some tweaking is in dire need.
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Mr.T
Wizard
Mr.T


Posts : 303
Join date : 2009-05-11

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PostSubject: Re: Combat Airpower   Combat Airpower EmptyTue Aug 25, 2009 8:39 am

I second that but then I don't know if you could find many people who wouldn't.
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Bakrak
Fledgling
Fledgling



Posts : 12
Join date : 2009-05-27

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PostSubject: Re: Combat Airpower   Combat Airpower EmptyTue Aug 25, 2009 2:22 pm

I would also suggest starfighters and tanks/artillery act in a similar manner when attacking armies. I am fine with how it works against PCs from what I have seen. It is a bit disappointing that a rocket launcher kills 20-30 people in an army, but tank and starfighter blasts kills no more than one. However, how hard this is to code and how overworked the staff is already, I doubt this is a huge priority now that the largest portion of the battle of Vasatissa is over.
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Gulp
Game Owner
Gulp


Posts : 464
Join date : 2009-05-13

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PostSubject: Re: Combat Airpower   Combat Airpower EmptyFri Aug 28, 2009 7:36 am

It's one of those 'we already made a note to fix it, process has begun' things.
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