| Weapon and Armor Enforcement | |
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+9Royal Jelly rcrantz Stalker1 SOLDIERofficer81 Umbral Reaver SexyBoy #748 Gulp Mr.T 13 posters |
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EepKanji Fledgling
Posts : 23 Join date : 2009-05-24
| Subject: Re: Weapon and Armor Enforcement Tue Jun 30, 2009 1:36 am | |
| Another one of those random little questions that may, now that I think about it, be slightly ridiculous. But here it goes anyway. Would something like this be entirely replacing @desc me=<blah>? Or would it be more like the look <player> now, and you see their description as well as the clothing items they customized in chargen? | |
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Gulp Game Owner
Posts : 464 Join date : 2009-05-13
| Subject: Re: Weapon and Armor Enforcement Tue Jun 30, 2009 1:44 am | |
| The multidescer will replace straight-up @desc. You set your desc-image (and can change and update it); the second paragraph, which deals with clothing, is automated. | |
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Mr.T Wizard
Posts : 303 Join date : 2009-05-11
| Subject: Re: Weapon and Armor Enforcement Tue Jun 30, 2009 7:35 am | |
| To clarify and restate what gulp said: You can have more than one paragraph in your desc image which functions just like your normal description. But the last paragraph that will show up on 'look' details your clothing. | |
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Gulp Game Owner
Posts : 464 Join date : 2009-05-13
| Subject: Re: Weapon and Armor Enforcement Tue Jun 30, 2009 9:57 am | |
| Right, I was unclear.
A desc will look something like this:
Gulp is fifty feet tall. He has pink hair and golden eyes.
When he talks, everyone shivers with incontinent glee, imagining his smooth voice stroking their skin.
He is clad in black shell armor three inches thick, which hinders movement and makes it difficult to see him. There is a red symbol on his breastplate in the shape of a six-pointed star.
STATUS: Gulp is a Rancor Male in excellent condition. He is unarmed and is wearing Sith'ari Armor. | |
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wing omega Fledgling
Posts : 27 Join date : 2009-05-24
| Subject: Re: Weapon and Armor Enforcement Tue Jun 30, 2009 12:18 pm | |
| Shouldn't that be "When he talks everyone who hears him swears off drinking for a while." I mean a talking rancor? | |
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Exile Fledgling
Posts : 20 Join date : 2009-06-24
| Subject: Re: Weapon and Armor Enforcement Tue Jun 30, 2009 12:27 pm | |
| Silly, easy suggestion for people not wanting too much similarity in garments out of CG.
Put a Booth in CG and a big stock of materials. Two problems with one stone! You teach people how to use the booth before they hit the grid (I remember helping many players with that, some who had been around months since the booths hit the grid) and someone gets to design their starting outfit.
Voila! | |
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Mr.T Wizard
Posts : 303 Join date : 2009-05-11
| Subject: Re: Weapon and Armor Enforcement Tue Jun 30, 2009 1:34 pm | |
| Not a bad idea at all. I like it. | |
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Royal Jelly SWDH Fan
Posts : 109 Join date : 2009-06-01
| Subject: Re: Weapon and Armor Enforcement Tue Jun 30, 2009 2:27 pm | |
| That sounds pretty good. Descs have always brought up a few questions, as well as where to get clothes. Kill two birds with one stone, right in chargen.
How horribly humiliating would it be to show up, brand new, on Vasatissa, wearing only a birthday suit? (Ladies, holomail me.) | |
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Mr.T Wizard
Posts : 303 Join date : 2009-05-11
| Subject: Re: Weapon and Armor Enforcement Tue Jun 30, 2009 2:56 pm | |
| We could give players the option of 'create your own clothing' in chargen or the option to spare themselves the effort and take some generic clothing. | |
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Gulp Game Owner
Posts : 464 Join date : 2009-05-13
| Subject: Re: Weapon and Armor Enforcement Tue Jun 30, 2009 9:19 pm | |
| We'll probably allow custom clothing creation as an option, with default randomized garments based on race, sex, and factional affiliation (i.e. new Sith probably start in crisp Sith uniforms). | |
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yaala Fledgling
Posts : 18 Join date : 2009-07-27
| Subject: Re: Weapon and Armor Enforcement Tue Jul 28, 2009 12:07 am | |
| Auto-updated descs? Neat. | |
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